Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Recruit alien virtuosos, compose symphonies, and tour distant worlds while every action balances strength against cost.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Market
Buy and sell through a shared supply whose availability or prices can change.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Read the full game description
Philharmonix casts each player as the manager of an interstellar orchestra. Across five rounds, assistants claim actions to recruit unusual alien musicians, practice, compose, tour, and perform. An action’s changing value determines both its strength and its price, so ambitious concerts demand careful funding. Musicians combine instrument talents with asymmetric species powers, while region and patron requirements reward orchestras that prepare the right composition for the right audience.