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War Of The Ring: Second Edition
Direct asymmetric armies and fellowship choices across Middle-earth.
Rising Sun
Form alliances, negotiate battles, and score seasonal area control.
Citadels
Use clues and contradictions to deduce hidden information.
Golem
Place workers to claim actions and turn resources into plans.
New Frontiers
Draft from shared options to assemble a plan over successive turns.
Hyperborea
Build a deck or pool that turns small actions into stronger combos.
Beast
Use clues and contradictions to deduce hidden information.
Tiny Epic Kingdoms
Bluff, read opponents, and time reveals around hidden information.
Imaginarium
Collect matching sets while timing when to score or trade them.
Now Or Never
Place tiles carefully to build spatial scoring patterns.
Orichalcum
Place tiles carefully to build spatial scoring patterns.
Wroth
Draft action dice, gather Corra, deploy basic and elite troops, attack contested regions, and use asymmetric faction powers to hold the peninsula.
Bamboo
Place tiles carefully to build spatial scoring patterns.
Age Of Galaxy
Spend limited actions each turn to balance movement, setup, and scoring.
Circadians: Chaos Order
Commit presence to key areas and fight for influence where it matters.
Harrow County: The Game of Gothic Conflict
Draft asymmetric actions, move across Harrow County, manipulate the cube tower, read hidden intentions, and complete your faction’s distinct victory condition.
Galactic Renaissance
Play specialists from your evolving deck, move emissaries, establish institutes, contest planet majorities, satisfy objectives to trigger scoring, and build the most influential interstellar network.
Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Guild Academies of Valeria
Draft academy tiles for the connections they unlock, then reserve flexible dice values for contracts that advance several scoring plans at once.
Castellans
Treat every drafted action as both an engine step and a denial: build where a district advances your production while forcing rivals to spend extra actions rebuilding their influence.
Phantom Epoch
Coordinate initiative before committing attacks: acting early can protect a vulnerable ally, but leaving the right character late may create the cleanest response to an adversary activation.
Shards Of The Jaguar
Use clues and contradictions to deduce hidden information.
Rivals
Plan every purchase against the shrinking map: an efficient deck is useless if its resource route leaves your Ashak stranded when a zone disappears.
Zwergendorf
Draft from shared options to assemble a plan over successive turns.