Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build an Ashak’s combat deck, harvest a modular arena, and outfight every rival before the collapsing WildTech sends you into the void.
Core mechanisms
Key systems that shape the decisions players make.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Modular Board
Build the play area from interchangeable sections that vary between games.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
See all 9 mechanisms
Read the full game description
Rivals is a competitive battle-royale deck-building game set in a far-future arena. Each player represents a clan through an Ashak who moves across a forty-three-tile WildTech, gathers crystal, resin, and anticipation, acquires interface cards, and upgrades personal skills. Turns provide two action points for movement, harvesting, card play, and sponsor interactions. Physical and mental attacks consume cards and meet defense dice, while the map contracts at the end of each round and punishes anyone left beyond its surviving zones. The last Ashak standing—or the first to collect five victory points—wins.