Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a guild beneath an alien glacier, excavating a layered tile board for artifacts, powers, requests, and renown.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Specialist Worker Placement
Place workers with different capabilities or restrictions on action spaces.
Modular Board
Build the play area from interchangeable sections that vary between games.
Auction: Turn Order Until Pass
Bid against other players to determine who receives an item, action, or priority.
Read the full game description
I C E: Second Edition sends rival guilds into a frozen archaeological valley built from layered tiles. Archaeologists excavate through the surface to expose deeper artifacts, while leaders coordinate camps, studies, requests, and decrees. Each turn turns limited action points into a choice between opening new paths, claiming discoveries, or converting finds into persistent advantages. The second edition streamlines the original design around three excavation layers while preserving its striking three-dimensional board and competitive timing.