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Peacemakers: Horrors of War
Winning means reducing harm, not simply controlling space; coordinate movement and protective abilities before either army creates a cascade of horrors.
The Dungeon Of D
Solve a self-contained solo challenge against the game system.
Dragonsgate College
Place tiles carefully to build spatial scoring patterns.
Okko Chronicles: Cycle Of Water – Quest Into Darkness
Coordinate with teammates around shared goals and table pressure.
Heldentaufe
Negotiate deals and shifting promises to improve your position.
Magi-nation Duel
Manage cards in hand to time plays, combos, and scoring windows.
Dungeoneer: Dragons Of The Forsaken Desert
Move forces between areas to control positions and pressure rivals.
Wizards Of The Wild
Collect matching sets while timing when to score or trade them.
Dungeoneer: Haunted Woods Of Malthorin
Move forces between areas to control positions and pressure rivals.
Heroes: Write & Conquer
Plan the whole four-action sequence around shared timing; the best order develops your engine while denying opponents a clean window to invade.
Le Donjon De Naheulbeuk
Coordinate with teammates to solve the game's shared challenge.
Gauntlet Of Fools
Push your luck for bigger rewards while risk keeps building.
Omen: Edge Of The Aegean
Commit presence to key areas and fight for influence where it matters.
Dungeoneer: Realm Of The Ice Witch
Roll dice and choose how to use the results for tactical outcomes.
Yu-gi-oh! Dice Masters
Build a deck or pool that turns small actions into stronger combos.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
Coordinate shared actions while clues or threats pressure the group.
Castellans
Treat every drafted action as both an engine step and a denial: build where a district advances your production while forcing rivals to spend extra actions rebuilding their influence.
Knight Fall
Protect routes, not just rooms: knights should preserve retreat lanes for the elders, while demons win by forcing defenders to split their cards across too many threatened entrances.
Munchkin Conan
Roll dice and choose how to use the results for tactical outcomes.
Swords & Sorcery: Quest And Conquest In The Age Of Magic
Maneuver forces across tactical or historical battle maps.
Magic: The Gathering – Explorers Of Ixalan
Manage cards in hand to time plays, combos, and scoring windows.
Dungeoneer: Den Of The Wererats
Spend limited actions each turn to balance movement, setup, and scoring.
Talisman: Legendary Tales
Build a deck or pool that turns small actions into stronger combos.
Warmachine Prime Mk Iii
Roll dice and choose how to use the results for tactical outcomes.