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Potion-making: Practice
Collect matching sets while timing when to score or trade them.
Epic Spell Wars Of The Battle Wizards: Panic At The Pleasure Palace
Roll dice and choose how to use the results for tactical outcomes.
Dwar7s Winter
Build a deck or pool that turns small actions into stronger combos.
Nightmarium
Collect matching sets while timing when to score or trade them.
Three-Dragon Ante: Emperor's Gambit
A high card can seize initiative, but a carefully timed lower card may trigger the power that wins the whole flight; plan the three plays as a sequence.
Lord Of The Rings: The Duel
Opale
Bluff, read opponents, and time reveals around hidden information.
Snowcrest
Build a village that can convert resources twice—first into reliable actions, then into offerings or scrolls—so no worker becomes stranded behind a single narrow plan.
Peacemakers: Horrors of War
Winning means reducing harm, not simply controlling space; coordinate movement and protective abilities before either army creates a cascade of horrors.
The Dungeon Of D
Solve a self-contained solo challenge against the game system.
Misfit Heroes
Place for both immediate chains and future adjacency; the best hero is often the one that completes several regional and quest lines at once.
Magi-nation Duel
Manage cards in hand to time plays, combos, and scoring windows.
Crits & Tricks
Your dice are a public puzzle once spent: preserve flexible values, track which large dice have vanished, and lose a trick deliberately when a quest pays more than victory.
Omen: Edge Of The Aegean
Commit presence to key areas and fight for influence where it matters.
Cerebria: The Card Game
Collect matching sets while timing when to score or trade them.
Shinobi Wat-aah!
Place workers to claim actions and turn resources into plans.
Dungeoneer: Realm Of The Ice Witch
Roll dice and choose how to use the results for tactical outcomes.
Gem Rush
Coordinate with teammates to solve the game's shared challenge.
Alicematic Heroes
Commit presence to key areas and fight for influence where it matters.
Galdor's Grip
Solve a self-contained solo challenge against the game system.
Knight Fall
Protect routes, not just rooms: knights should preserve retreat lanes for the elders, while demons win by forcing defenders to split their cards across too many threatened entrances.
Shazamm!
Bluff, read opponents, and time reveals around hidden information.
Munchkin Conan
Roll dice and choose how to use the results for tactical outcomes.
Magic: The Gathering – Explorers Of Ixalan
Manage cards in hand to time plays, combos, and scoring windows.