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Guildhall Fantasy: Alliance
Collect matching sets while timing when to score or trade them.
Hercules and the 12 Labors
Prepare Hercules, choose or continue the next labor, build its encounter deck and health track, roll and assign dice to actions and attack requirements, resolve labor effects, claim rewards after victory, and carry your hero through all twelve trials.
Command of Nature
Choose an elemental sage, assemble starting decks and formations, spend action points to command creatures and play cards, recruit from the shared market, build stronger combinations, and defeat opposing sages before your own army falls.
Labyrinth: Chronicles
Assemble the chapter’s layered maze, choose heroes and scenario materials, slide tiles to open routes, move and cooperate, confront monsters, recover objectives, resolve story choices, and carry the party through the eleven-chapter chronicle.
Tea For 2
Build a deck or pool that turns small actions into stronger combos.
Shaolia: Warring States
Place workers to claim actions and turn resources into plans.
Disney Villainous: Sugar and Spite
Choose King Candy or Shere Khan, prepare that villain’s realm and two decks, move to a new location each turn, resolve its actions, play allies and items, use Fate cards to disrupt the rival, and complete your unique objective first.
The Towers Of Arkhanos
Place workers to claim actions and turn resources into plans.
Mini Rogue: A Roguelike Microgame
Arrange the nine dungeon cards, set health, food, gold, armor, and experience, reveal the next reachable room, choose a path, roll dice to resolve monsters and hazards, spend resources carefully, level up, descend, and defeat the final boss.
Guildhall Fantasy: Coalition
Collect matching sets while timing when to score or trade them.
Cthulhu Wars: Duel
Commit presence to key areas and fight for influence where it matters.
Grove
Use clues and contradictions to deduce hidden information.
Frogriders
Move pieces across a map while planning position and timing.
The Red Dragon Inn 7: The Tavern Crew
Bluff, read opponents, and time reveals around hidden information.
Pacts
Assemble six regions on the cloth mat, choose courts and creature factions, seed influence, reveal the round’s common actions, let one player divide them into two pacts, let the other assign the pacts, resolve cards and powers, then score region majorities after rounds three and six.
Warhammer Age Of Sigmar: Champions Trading Card Game
Play disruptive cards to slow rivals and protect your own plan.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
Squire For Hire
Place tiles carefully to build spatial scoring patterns.
Loco Momo
Build patterns from chosen pieces to unlock scoring opportunities.
Wonder Tales
Place tiles carefully to build spatial scoring patterns.
Spell Smashers
Solve a self-contained solo challenge against the game system.
Eternal: Chronicles Of The Throne
Build a deck or pool that turns small actions into stronger combos.
Siege Of Valeria
Play event cards to drive map pressure and long-term timing.
Touria
Move goods between locations while optimizing routes and timing.