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Neon Reign
Treat movement as part of the combo, not merely setup. Keep a low-cost repositioning card available so a promising attack sequence does not collapse one space short.
Adventurous
Protect future connections before chasing immediate points. A flexible path opening is often worth more than a flashy marvel that leaves the expedition with nowhere legal to grow.
Down In Flames: Locked-on
Solve a self-contained solo challenge against the game system.
Tides
Solve a self-contained solo challenge against the game system.
Freeman's Farm 1777
Maneuver forces across tactical or historical battle maps.
One Piece Nakama: Friends & Enemies
Recruit for the crew’s next two fights instead of chasing isolated power. Complementary colors and abilities prevent the threat track from snowballing when a difficult enemy arrives.
Mayor of Chicago
Plan each city card for both faces before committing it. An attractive neighborhood can be less valuable than the assistant it sacrifices, especially when the ten-assistant limit or corruption will soon close options.
Spruance Leader
Maneuver forces across tactical or historical battle maps.
Pirates of the High Teas
Claim turn order only when it secures the dish or tea your best set needs. Gear is strongest when it improves both your current service and the next round’s worker placement.
Dustrunner
Push your luck for bigger rewards while risk keeps building.
Quest for the Lost Pixel
Preserve healing and flexible spells for the lower floors, and build an inventory that answers several encounter types instead of overcommitting to one spectacular combo.
The Maiden In The Forest
Spot patterns quickly and react before opponents do.
The Brambles: A Solo Card Game
Solve a self-contained solo challenge against the game system.
Dirt & Dust
Prepare the next difficult section before spending every strong die on immediate speed; one controlled corner usually saves more time than a spectacular crash costs.
The Cursed Castle
Preserve flexible dice manipulation for the threats that block your whole party; spending every modifier for one flashy attack often leaves the next room unsolvable.
Sonic Roll
Coordinate who commits dice to the shared obstacle before spending rerolls; preserving one flexible die and a few rings often matters more than maximizing an early bonus.
Blight Chronicles: Agent Decker
Build a deck or pool that turns small actions into stronger combos.
Blorg In The Midwest
Build a deck or pool that turns small actions into stronger combos.
The Spirit Of Eden
Solve a self-contained solo challenge against the game system.
Dictopia
Vote, persuade, and read the table to push group decisions.
UnderQuest
Spend experience selectively on rerolls; surviving a dangerous combat result now can be worth more than rushing toward the next permanent skill.
Spongebob Squarepants: Plankton Rising
Coordinate with teammates to solve the game's shared challenge.
The Dungenerator: Die in a Dungeon
Treat hero faces and hand cards as one shared economy: spend enough to survive the current room, but protect the cards that make the next quest or village upgrade possible.
All Time Wrestling
Save a defensive answer for the opponent’s finisher window; winning the exchange before it is often worth more than squeezing out one extra attack.