Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Send polyhedral-die heroes through a branching card dungeon, rebuild a village, and grow a campaign deck strong enough to face the boss.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Map Addition
Expand the playable map by adding new tiles, regions, or spaces.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
The Dungenerator: Die in a Dungeon is a solo or two-player cooperative narrative dungeon crawl in which polyhedral dice become a party of doomed heroes. A Dungenerator deck builds a branching map as the group explores, and the values showing on hero dice are resources rather than simple success rolls. Cards may be played for actions or spent to power other effects, forcing difficult choices in a tight action economy. Across a roguelite campaign, players complete village quests, unlock buildings, train, collect loot, add gear and heroic actions, and eventually challenge the boss. Sessions save quickly and players can join or leave mid-campaign.