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General Orders: World War Ii
Place workers to claim actions and turn resources into plans.
Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
Black Box +
Use clues and contradictions to deduce hidden information.
Lock 'n Load: Forgotten Heroes – Vietnam
Maneuver forces across tactical or historical battle maps.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Holi: Festival of Colors
Build the three-level courtyard, choose Rivalry cards, take a marker and color supply, move up to one space, play a color card, place powder in its pattern, let powder fall through openings, collect sweets, and score joy after the festival ends.
Warhammer Age Of Sigmar
Roll dice and choose how to use the results for tactical outcomes.
The Ares Project
Roll dice and choose how to use the results for tactical outcomes.
Lines of Action
Set twelve black and twelve white pieces along opposite board edges, let Black move first, count every piece on the chosen row, column, or diagonal, move exactly that distance, capture only on the destination, and win by connecting all remaining pieces.
The Lord Of The Rings: Strategy Battle Game
Roll dice and choose how to use the results for tactical outcomes.
Tatsu
Play disruptive cards to slow rivals and protect your own plan.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
Lock 'n Load Tactical: Day Of Heroes
Move pieces across a map while planning position and timing.
Tac
Move pieces across a map while planning position and timing.
Frogriders
Move pieces across a map while planning position and timing.
Rat Hot
Build patterns from chosen pieces to unlock scoring opportunities.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Day & Night
Build patterns from chosen pieces to unlock scoring opportunities.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.