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Dungeon Mayhem: Monster Madness
Manage cards in hand to time plays, combos, and scoring windows.
Evacuation
Move goods between locations while optimizing routes and timing.
The White Castle Duel
Draft a lamp cylinder, trigger its matching cards, place clan seals, trade for foreign goods, and chain the court, military, and garden scoring paths.
Tinners' Trail (Second Edition)
Auction Cornish plots, develop efficient mines, extract tin and copper, sell into a changing market, and invest your cash before four rounds run out.
Railway Boom
Bid resources for phase order, upgrade trains, build a connected railway, develop income, claim routes and objectives, and lead after four rounds.
Kingdom Crossing
Program a daily route, cross each bridge at most once, activate island guilds, spend movement resources, fulfill contracts, grow an engine, and earn the Queen’s favor.
Onward To Venus
Commit presence to key areas and fight for influence where it matters.
Age Of Galaxy
Spend limited actions each turn to balance movement, setup, and scoring.
Xenon Profiteer
Build a deck or pool that turns small actions into stronger combos.
Isle Of Trains
Spend limited actions each turn to balance movement, setup, and scoring.
City Of The Living
Place tiles carefully to build spatial scoring patterns.
Discordia
Roll dice and choose how to use the results for tactical outcomes.
City
Build routes and networks to connect locations efficiently.
The Binding Of Isaac: Four Souls
Negotiate deals and shifting promises to improve your position.
Happy City
Build a deck or pool that turns small actions into stronger combos.
Greed Incorporated
Negotiate deals and shifting promises to improve your position.
Dark Ages: Holy Roman Empire
Commit presence to key areas and fight for influence where it matters.
Deal With The Devil
Use clues and contradictions to deduce hidden information.
Medieval Merchant
Commit presence to key areas and fight for influence where it matters.
Dark Ages: Heritage Of Charlemagne
Commit presence to key areas and fight for influence where it matters.
Minerva
Draft from shared options to assemble a plan over successive turns.
Hippocrates
Place tiles carefully to build spatial scoring patterns.
Findorff
Solve a self-contained solo challenge against the game system.
Friese's Landlord
Draft from shared options to assemble a plan over successive turns.