Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Grow a seasonal ecosystem, link plants and animals, raise offspring, and protect biodiversity through a living tableau.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Income
Receive recurring resources according to your position, assets, or development.
Interrupts
React during another action to alter, prevent, or respond to its resolution.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Biome is a nature-themed tableau builder in which every player develops an ecosystem through spring, summer, autumn, and winter. Plant cards establish habitats and resources; animal cards depend on those foundations, create food-web relationships, and unlock abilities when their ecological needs are met. Spring brings reproduction and the chance to raise baby animals, while summer introduces hungry predators and the pressure to protect vulnerable species. Each season changes the available actions and priorities, so a flourishing tableau must balance immediate income with long-term biodiversity. Card placement, hand management, and resource timing build an engine whose parts remain visibly connected to real organisms, with educational facts integrated into the cards. Standard, advanced, and expert modes let a group choose its desired density, and the included disaster module can make the system harsher. Solo and multiplayer use the same central pleasure: watching an interdependent habitat take shape, then adapting when the season—or another player’s timing—changes what can survive.