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Age Of Dirt: A Game Of Uncivilization
Place workers to claim actions and turn resources into plans.
Plotters, Inc.
Play suited cards to win tricks and manage timing.
La Fleur
Build an efficient income and artisan engine early, then time parties when your garden can attract several high-value visitors at once.
Savannah Tails
Race across a track or map while timing movement and upgrades.
Expressions
Establish a consistent meaning for each orientation through your plays, then make guesses only when several clues reinforce the same emotion.
Robot Turtles
Move pieces across a map while planning position and timing.
Here, Kitty, Kitty!
Move forces between areas to control positions and pressure rivals.
Gachapon Trick
Track which suits are becoming numerous in the trick, then preserve enough yen to buy the toy sets your early wins have already committed you to.
Epic Spell Wars Of The Battle Wizards: Panic At The Pleasure Palace
Roll dice and choose how to use the results for tactical outcomes.
Fold-it
Use physical skill and timing to pull off the key moves.
The Hunters A.D. 1492
Protect the campaign clock: improve the wagon and craft dependable equipment between quests, but avoid detours that leave too few days for the main plot.
Dice Kingdoms Of Valeria
Mark choices on a sheet to build patterns and complete objectives.
Nassau
Recruit crew and provisions in step with the weapons and cannons you plan to use; impressive gear scores nothing if your ship cannot staff or reach its adventures.
Clue: Discover The Secrets
Use clues and contradictions to deduce hidden information.
Parks: Roll & Hike
Keep enough sun to claim the lead-hiker die at the right moment, and build journal patterns that serve both the current park and end-of-day scoring.
Kameloot
Collect matching sets while timing when to score or trade them.
18ga
Build routes and networks to connect locations efficiently.
Good Puppers
Collect matching sets while timing when to score or trade them.
Napoleon's Last Gamble: Battles Of The Hundred Days
Maneuver forces across tactical or historical battle maps.
Rolling Japan
Mark choices on a sheet to build patterns and complete objectives.
???????????? (imaginarium)
Vote, persuade, and read the table to push group decisions.
Space Invaders
Coordinate with teammates to solve the game's shared challenge.
Lemminge
Manage cards in hand to time plays, combos, and scoring windows.
Sternenhimmel
Bluff, read opponents, and time reveals around hidden information.