Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft dice, sketch landscapes, spot wildlife, and keep a travel journal across six rule-bending U.S. National Parks.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Turn Order: Claim Action
Determine or change the order in which players take their turns.
Read the full game description
Parks: Roll & Hike turns the Parks series into a portable roll-and-write. Over three days on the trail, players draft dice to fill canteens, draw mountains, forests, and fields, record wildlife, and collect the sun needed for flexible actions. Claiming the lead-hiker die moves the group along the trail and can trigger bonuses for everyone, so timing matters even when each journal is personal. Six illustrated U.S. National Parks change the rules and scoring priorities, while solo and multiplayer play use the same compact pencil-box package.