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50 Clues: The Pendulum Of The Dead
Coordinate shared actions while clues or threats pressure the group.
EXIT: The Game – The Venice Conspiracy
Keep every discovered symbol visible, divide parallel observations among the group, and use hint cards progressively so a small nudge does not reveal more of the puzzle than necessary.
Fae
Score several plausible colors early, watch which moves repeatedly protect the same druids, and create isolated groups whose ritual value helps you more than the player who appears to want them.
Curios
Use clues and contradictions to deduce hidden information.
Echoes: The Cocktail
Coordinate shared actions while clues or threats pressure the group.
13 Dead End Drive
Use both movement dice to obscure which heirs are yours, change the portrait when doubles give you the chance, and threaten more than one victory route at once.
The Lady And The Tiger
Use clues and contradictions to deduce hidden information.
Hannin Wa Odoru
Use clues and contradictions to deduce hidden information.
Leaders Of Euphoria: Choose A Better Oppressor
Use clues and contradictions to deduce hidden information.
Kuzooka
Coordinate with teammates to solve the game's shared challenge.
Kronologic: Cuzco 1450
Choose questions that narrow several possibilities at once; the best interrogation advances your private grid even after its public clue helps the table.
Brutal Kingdom
Use clues and contradictions to deduce hidden information.
Farm Hand
Count the public suit distribution before bidding; the missing ranks matter as much as the cards in your hand when identical values can cancel.
Kreus
Coordinate shared actions while clues or threats pressure the group.
Ministry of Lost Things: Case 1 – Lint Condition
Keep every transmission in order and record decoded words as you go; later puzzles often depend on small details learned earlier.
That Escalated Quickly
Aim for an answer that is clearly stronger than the middle but still leaves room above it; crowded extremes are hardest to sort.
The Legend Of The Cherry Tree That Blossoms Every Ten Years
Use clues and contradictions to deduce hidden information.
Too Many Cinderellas
Use clues and contradictions to deduce hidden information.
The Hunt
Play event cards to drive map pressure and long-term timing.
Hollywood 1947
Use clues and contradictions to deduce hidden information.
One Round?
Choose a clue that genuinely bridges both neighboring words; an obvious link to only one side often sends the team to the wrong gap.
Shh
Coordinate shared actions while clues or threats pressure the group.
Museum Suspects
Use clues and contradictions to deduce hidden information.
Purrrlock Holmes: Furriarty's Trail
Use clues and contradictions to deduce hidden information.