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Somme 1918: Bloody Spring
Maneuver forces across tactical or historical battle maps.
Downfall Of The Third Reich
Maneuver forces across tactical or historical battle maps.
Dirt & Dust
Prepare the next difficult section before spending every strong die on immediate speed; one controlled corner usually saves more time than a spectacular crash costs.
Gd '40
Maneuver forces across tactical or historical battle maps.
Merchants of Andromeda
Set a private ceiling before each auction starts, and bid only when the commodity also improves a planet where your influence can realistically matter.
Moon Base
Commit presence to key areas and fight for influence where it matters.
Myth: Dark Frontier
Coordinate with teammates to solve the game's shared challenge.
Rostov '41: Race To The Don
Maneuver forces across tactical or historical battle maps.
Z War One: Damnation
Coordinate shared actions while clues or threats pressure the group.
Minos
Commit presence to key areas and fight for influence where it matters.
Classic Warlord
Commit presence to key areas and fight for influence where it matters.
Panzer: A Tactical Game Of Armored Combat On The Eastern Front, 1941-1945
Maneuver forces across tactical or historical battle maps.
Risk: Édition Napoléon
Play event cards to drive map pressure and long-term timing.
The Battles Of Mollwitz 1741 And Chotusitz 1742
Maneuver forces across tactical or historical battle maps.
Anubixx
Mark choices on a sheet to build patterns and complete objectives.
Kilt Castle
Place tiles carefully to build spatial scoring patterns.
Anima: Beyond Good And Evil
Draft from shared options to assemble a plan over successive turns.
The Cursed Castle
Preserve flexible dice manipulation for the threats that block your whole party; spending every modifier for one flashy attack often leaves the next room unsolvable.
Drive On Paris
Maneuver forces across tactical or historical battle maps.
Fendo
Commit presence to key areas and fight for influence where it matters.
Munchkin Teenage Mutant Ninja Turtles
Draft from shared options to assemble a plan over successive turns.
Ancients
Play linked scenarios where mission goals shape each session.
Peak Oil: Profiteer
Build routes and networks to connect locations efficiently.
Lost Lumina
Draft for complementary movement before chasing raw power; a flexible route into two contested regions is usually stronger than one spectacular but predictable push.