Find your next board game
Cardcassonne
Collect matching sets while timing when to score or trade them.
Extraordinary Adventures: Pirates!
Build a deck or pool that turns small actions into stronger combos.
Antidote
Use clues and contradictions to deduce hidden information.
The Golden Ticket Game
Collect matching sets while timing when to score or trade them.
Splito
Zombie Fluxx
Collect matching sets while timing when to score or trade them.
Brikks
Mark choices on a sheet to build patterns and complete objectives.
Formidable Farm
Prepare the circular supply board and trade market, move to collect crops and animals, fulfil up to three trade cards, chain their rewards, spend rule-breaker powers wisely, and empty your personal deck first.
BOOoop.
Build patterns from chosen pieces to unlock scoring opportunities.
Exoplanets
Place tiles carefully to build spatial scoring patterns.
Confusing Lands
Choose a shared scoring condition, take turns adding overlapping cards to separate landscapes, keep required portions visible, build and obscure terrain symbols deliberately, stop after eight cards each, then total the shared and personal goals.
Echidna Shuffle
Move goods between locations while optimizing routes and timing.
Cash-a-catch
Use physical skill and timing to pull off the key moves.
Worms: The Board Game
Assemble a modular island, place worm teams and crates, activate one worm at a time to move and collect supplies, choose a weapon, resolve range, wind, scatter, damage, and knockback, destroy terrain, and be the last team with a worm standing.
San Francisco
Place tiles carefully to build spatial scoring patterns.
Sakura
Move pieces across a map while planning position and timing.
10' To Kill
Use clues and contradictions to deduce hidden information.
Cvlizations
Collect matching sets while timing when to score or trade them.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Great Wall of China
Lay out wall sections with paired honor tokens, give each player an identical character deck, draw a hand, play one or two cards to a section, resolve special abilities, check for a unique influence leader, award the next token, and finish when the available honor is exhausted.
The Game of 49
Give each player $49 and fifteen chips, shuffle the number and Wild/Payoff cards, reveal one card per auction, bid or pass in turn, let the winner pay and claim the matching space, resolve any payoff, and win immediately by connecting four chips in any straight line.
Lexio
Deal the player-count-specific tile set and starting chips, let the holder of Cloud 3 lead, follow with the same tile count at a higher value or pass, reset the lead after all rivals pass, end the round when one rack empties, settle chip payments, and play five rounds.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Lost Seas
Place tiles carefully to build spatial scoring patterns.