Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Move a squad across breakable hex terrain, collect ridiculous weapons, and blast every rival worm into the water.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Bias
Hidden or asymmetric information systematically changes how outcomes are interpreted.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Read the full game description
Worms: The Board Game translates Team17’s chaotic artillery battles into a tactical tabletop skirmish. Each player commands a team of worms on a modular island assembled from multi-hex landscape tiles. Activations combine movement, crate collection, healing, and a weapon attack, while custom dice, line of sight, wind, and scatter make even a sensible shot capable of a spectacular mistake. Bazookas, grenades, shotguns, mines, air strikes, and stranger tools reshape the fight by flipping or removing terrain and knocking miniatures toward the surrounding water. Damage leaves worms vulnerable before eliminating them, so positioning and timing matter alongside the dice. The retail game focuses on two to four teams, with the larger crowdfunding edition supporting more, and every match builds its own collapsing battlefield.