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Martians: A Story Of Civilization
Place workers to claim actions and turn resources into plans.
Empires Of The Void
Spend limited actions each turn to balance movement, setup, and scoring.
Dust Tactics: Revised Core Set
Spend limited actions each turn to balance movement, setup, and scoring.
At-43 Initiation Set: Operation Damocles
Spend limited actions each turn to balance movement, setup, and scoring.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
Panic Station
Bluff, read opponents, and time reveals around hidden information.
Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Incursion
Move pieces across a map while planning position and timing.
I C E
Spend limited actions each turn to balance movement, setup, and scoring.
Horizon Zero Dawn: The Board Game
Build a deck or pool that turns small actions into stronger combos.
Saltlands
Coordinate with teammates to solve the game's shared challenge.
Paradox
Build patterns from chosen pieces to unlock scoring opportunities.
Federation Commander: Romulan Border
Play linked scenarios where mission goals shape each session.
Alien Vs Predator: The Hunt Begins
Move forces between areas to control positions and pressure rivals.
Core Space: First Born
Coordinate with teammates to solve the game's shared challenge.
A.D.E.L.E.
As the crew, communicate priorities without exposing the exact route; as A.D.E.L.E., spend energy where several plausible actions overlap instead of chasing a single guess.
Forbidden Jungle
Coordinate with teammates to solve the game's shared challenge.
Star Wars: Bounty Hunters
Read what the neighboring player is collecting, pair high-value targets with contracts before committing hunters, and use Jawa market cards to close awkward attack gaps efficiently.
Deadzone
Move pieces across a map while planning position and timing.
Beyond Humanity: Colonies
Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Cthulhu
Madness is a resource until it becomes a liability; spend the extra power when it advances the Necronomicon or closes a portal immediately.
Wiraqocha
Place workers to claim actions and turn resources into plans.
Fractal: Beyond The Void
Play event cards to drive map pressure and long-term timing.
Aqua ROVE: Results-Oriented Versatile Explorer
Save module abilities for positions that would otherwise consume multiple cards; a single well-timed power often preserves enough movement to finish the last mission.