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Dungeons of Doria
Coordinate initiative rather than simply acting as soon as possible; leaving the right hero high on the track can interrupt a monster activation or rescue an exposed ally.
Beta Colony
Place tiles carefully to build spatial scoring patterns.
Panthalos
Place workers to claim actions and turn resources into plans.
Warhammer: The Island Of Blood
Roll dice and choose how to use the results for tactical outcomes.
Clash Of The Gladiators
Roll dice and choose how to use the results for tactical outcomes.
Dungeons of Infinity
Noise is a resource as real as health: coordinate movement and attacks so the party controls which hero draws attention, and retreat before a loud room compounds into an unwinnable fight.
Push Fight
Move forces between areas to control positions and pressure rivals.
Level 7 [escape]
Coordinate shared actions while clues or threats pressure the group.
Maul Peak
Spend limited actions each turn to balance movement, setup, and scoring.
Search For The Emperor's Treasure
Move goods between locations while optimizing routes and timing.
The Captain Is Dead: Lockdown
Coordinate with teammates to solve the game's shared challenge.
Gatefall
Build a deck or pool that turns small actions into stronger combos.
Embers
Sequence the heroes before spending the last action points. Saving one flexible move for a late monster often matters more than removing the first threat you can reach.
Cutthroat Caverns: Anniversary Edition
Coordinate with teammates around shared goals and table pressure.
Exceed: Red Horizon – Satoshi, Mei Lien, Morathi, And Baelkhor
Move pieces across a map while planning position and timing.
Villagers & Villains
Collect matching sets while timing when to score or trade them.
Level 7 [invasion]
Coordinate with teammates to solve the game's shared challenge.
Munchkin Impossible
Roll dice and choose how to use the results for tactical outcomes.
Funkoverse Strategy Game: Marvel 100
Move pieces across a map while planning position and timing.
The Shared Dream
Coordinate shared actions while clues or threats pressure the group.
Ferox
Build a deck or pool that turns small actions into stronger combos.
Neon Reign
Treat movement as part of the combo, not merely setup. Keep a low-cost repositioning card available so a promising attack sequence does not collapse one space short.
Munchkin The Nightmare Before Christmas
Roll dice and choose how to use the results for tactical outcomes.
Superfight
Vote, persuade, and read the table to push group decisions.