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Machina Arcana
Coordinate with teammates to solve the game's shared challenge.
2038: Tycoons Of The Asteroid Belt
Move goods between locations while optimizing routes and timing.
Paris: New Eden
Roll and place survivor dice in the five Paris districts, take a die and resolve that district, gather food, equipment, missions, and objectives, bid survivors for shelter improvements each season, face events, and score the strongest refuge after winter.
Mole Rats In Space
Coordinate with teammates to solve the game's shared challenge.
Kiri-ai: The Duel
Choose the standard or advanced battlefield, take one samurai and its action cards, secretly program two actions, reveal matching actions simultaneously, resolve movement before attacks, check range and stance, set aside the second card, and land two hits first.
Star Wars: Star Warriors
Maneuver forces across tactical or historical battle maps.
The Ares Project
Roll dice and choose how to use the results for tactical outcomes.
Cthulhu Wars: Duel
Commit presence to key areas and fight for influence where it matters.
Fallen Land: A Post Apocalyptic Board Game
Move forces between areas to control positions and pressure rivals.
Superhot: The Card Game
Build a deck or pool that turns small actions into stronger combos.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Who Goes There? 2nd Edition
Draft from shared options to assemble a plan over successive turns.
Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Warhammer 40,000 (ninth Edition)
Play linked scenarios where mission goals shape each session.
Shadowfist
Manage cards in hand to time plays, combos, and scoring windows.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
The Defence Of Procyon Iii
Maneuver forces across tactical or historical battle maps.
Anunnaki: Dawn Of The Gods
Move pieces across a map while planning position and timing.
Warhammer 40,000: Rogue Trader
Roll dice and choose how to use the results for tactical outcomes.
Panic Station
Bluff, read opponents, and time reveals around hidden information.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Antinomy
Collect matching sets while timing when to score or trade them.
Andromeda
Collect and trade planet cards, play sets to send merchant cubes to one of seven worlds, pass the cubes through the planet ring, place surviving stations, develop technology and ships, compete for planetary economic centers, and score the strongest interstellar trade network.