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Steam Torpedo: First Contact
Place workers to claim actions and turn resources into plans.
Blitz Bowl: Ultimate Edition – Season 2
Protect a scoring lane before committing to a block; the best turn often completes a challenge and prepares the next touchdown at the same time.
Exceed: Seventh Cross – Hunters Vs. Demons Box
Move pieces across a map while planning position and timing.
Munchkin Shakespeare Deluxe
Draft from shared options to assemble a plan over successive turns.
The New Dungeon!
Take character roles and resolve situations through narrative decisions.
Yomi 2: Road to Morningstar
Use exchanges to build a threatening hand while showing as little as possible; the best combo is often the one that makes the opponent defend incorrectly first.
Throne Of Allegoria
Place workers to claim actions and turn resources into plans.
Valknut
Place tiles carefully to build spatial scoring patterns.
Gretchinz!
Make decisions quickly while the game unfolds in real time.
Codex: Card-time Strategy – Starter Set
Build a deck or pool that turns small actions into stronger combos.
Dragon Run
Push your luck for bigger rewards while risk keeps building.
Krosmaster: Arena – Duel Pack 1
Push your luck for bigger rewards while risk keeps building.
Omen: Fires In The East
Commit presence to key areas and fight for influence where it matters.
Berserk: War Of The Realms
Move forces between areas to control positions and pressure rivals.
Shadows Of Brimstone: Gates Of Valhalla
Coordinate shared actions while clues or threats pressure the group.
Exceed: Seventh Cross – Guardians Vs. Myths Box
Move pieces across a map while planning position and timing.
Stronghold: Undead (second Edition)
Commit presence to key areas and fight for influence where it matters.
Tokyo Sidekick
Build a deck or pool that turns small actions into stronger combos.
Warhammer Age Of Sigmar (third Edition)
Roll dice and choose how to use the results for tactical outcomes.
Dungeons & Dragons: Onslaught
Win the scenario, not just the brawl: use monsters and terrain to tax the opposing party while your most mobile character handles treasure and objectives.
Codenames: Critical Role Adventures
Before giving a clue, identify the one dangerous connection your party is most likely to make; a slightly narrower clue is often worth preserving campaign health.
Exceed: Seventh Cross – Church Vs. Empire Box
Move pieces across a map while planning position and timing.
Munchkin Oz
Draft from shared options to assemble a plan over successive turns.
Kings Of War (third Edition)
Roll dice and choose how to use the results for tactical outcomes.