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Ghost Fightin' Treasure Hunters
Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.
Year2013
Players2-4
Time30
Weight1.62
Age8+
Adventure
Children's Game
Fantasy
Cooperative Game
Dice Rolling
Pick-up and Deliver
Ironwood
Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.
Year2024
Players1-2
Time30-60
Weight2.84
Age12+
Fantasy
Wargame
Area Movement
Card Play Conflict Resolution
Command Cards
Dungeonology: The Expedition
Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.
Year2019
Players2-4
Time45-105
Weight3.09
Age14+
Adventure
Card Game
Exploration
Area Movement
Card Play Conflict Resolution
Hand Management
Islebound: Emerald Edition
A friendly port can be worth more than a captured one when its action completes the engine you need for the next two voyages.
Year2024
Players2-4
Time90
Weight2.63
Age13+
Fantasy
Nautical
Pick-up and Deliver
Set Collection
Cargo Empire
Plan consecutive deliveries around the same corridor; a compact network usually produces more value than scattered one-off routes.
Year2025
Players1-4
Time60-90
Weight2.38
Age10+
Economic
Fantasy
Transportation
Contracts
Hand Management
Network and Route Building