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The King's Dilemma
Negotiate deals and shifting promises to improve your position.
Britannia
Maneuver forces across tactical or historical battle maps.
Fief: France 1429
Negotiate deals and shifting promises to improve your position.
Kingmaker
Maneuver forces across tactical or historical battle maps.
Deal With The Devil
Use clues and contradictions to deduce hidden information.
Realm of Reckoning
Build the modular realm, choose factions, bid secretly for initiative, draft and play cards, deploy influence, construct monuments, negotiate votes, and convert control of contested regions into the strongest endgame position.
Empires Of The Middle Ages
Vote, persuade, and read the table to push group decisions.
Twilight Imperium
Maneuver forces across tactical or historical battle maps.
Pax Britannica: The Colonial Era 1880 to the Great War
Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.
Avalon: Big Box
Use clues and contradictions to deduce hidden information.
Warrior Knights
Treat votes and concessions as part of your campaign plan: an army can take a city, but political leverage can make the conquest affordable—and survivable.
Kingmaker
Power comes from position as much as combat strength: secure offices and safe routes first, then use Parliament and alliances to isolate the royal claimant you intend to crown.
The Queen's Dilemma
The strongest vote is often the one you sell: preserve Power, trade favors, and advance a personal objective while rivals believe you are serving the realm.
Dubious
Use clues and contradictions to deduce hidden information.
Fief 2
Negotiate deals and shifting promises to improve your position.
The Stuff Of Legend
Coordinate shared actions while clues or threats pressure the group.
Intrigue City
Place workers to claim actions and turn resources into plans.
3 Kings
Coordinate shared actions while clues or threats pressure the group.
Storyline: Fairy Tales
Vote, persuade, and read the table to push group decisions.
The Sword And The Stars
Vote, persuade, and read the table to push group decisions.
Vita Mors
Use clues and contradictions to deduce hidden information.
Rise Of Totalitarianism
Play event cards to drive map pressure and long-term timing.
Hoax
Use clues and contradictions to deduce hidden information.
Savage Planet: The Fate Of Fantos
Vote, persuade, and read the table to push group decisions.