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Ghost Fightin' Treasure Hunters
Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.
Ironwood
Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.
Dungeonology: The Expedition
Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.
Islebound: Emerald Edition
A friendly port can be worth more than a captured one when its action completes the engine you need for the next two voyages.
The Battle of the Divas
Commit to operas that reinforce several scoring paths at once; a glamorous performance is less valuable if it leaves the orchestra and timeline to your rival.
Cargo Empire
Plan consecutive deliveries around the same corridor; a compact network usually produces more value than scattered one-off routes.