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Maria
Bluff, read opponents, and time reveals around hidden information.
Churchill
Play event cards to drive map pressure and long-term timing.
Diplomacy
Bluff, read opponents, and time reveals around hidden information.
Pericles: The Peloponnesian Wars
Commit presence to key areas and fight for influence where it matters.
Kingdom Of Heaven: The Crusader States 1097-1291
Play event cards to drive map pressure and long-term timing.
Pole Position
Qualify with race strategy in mind, preserve tyres and reliability until an opening appears, and spend risk only when track position or weather makes the potential gain decisive.
Congress of Vienna
A battlefield advantage can disappear at the negotiating table; commit cards only after weighing their military value against the issue you may need to win in diplomacy.
Roll For Great Old Ones: A Roll & Write Game
Coordinate shared actions while clues or threats pressure the group.
Coalitions
Use negotiation to make another power pay for the war you already wanted, preserve morale for decisive battle cards, and time movement around the action wheel rather than treating each activation in isolation.
A Line In The Sand: The Battle Of Iraq
Move forces between areas to control positions and pressure rivals.
Origins Of World War I
Compete for contested options while managing cost and timing.
Wars Of Religion, France 1562-1598
Move forces between areas to control positions and pressure rivals.