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Caverna: The Cave Farmers
Place workers to farm, mine, furnish caves, and equip expeditions.
The Voyages Of Marco Polo
Use dice actions to travel, trade, and exploit powerful character abilities.
Pagan: Fate of Roanoke
Use villagers for actions, hide or uncover the Witch’s identity, and race the ritual against the Hunter’s investigation.
The Fox Experiment
Mark choices on a sheet to build patterns and complete objectives.
Emberheart
Claim an Aide or send a hireling party, outbid rivals for location rewards, rescue dragons, recruit heroes, train your companion, contain the flame, and lead after five rounds.
Vienna
Roll dice and choose how to use the results for tactical outcomes.
Harry Potter: House Cup Competition
Level students toward the location cards you expect to use; spreading every skill evenly can leave the best challenges just out of reach.
Parks: Roll & Hike
Keep enough sun to claim the lead-hiker die at the right moment, and build journal patterns that serve both the current park and end-of-day scoring.
Kinghill
Draft from shared options to assemble a plan over successive turns.
Thief's Market
Build each proposed split around what rivals need, price the risk of having a lot stolen, and draft symbols that unlock several market cards at once.
Tic Tac K.o.: Dragons Vs Unicorns
Cover spaces on a grid to build a spatial scoring plan.
Black Dragon's Guild
Place workers to claim actions and turn resources into plans.
Tic Tac K.o.: Cute Vs Evil
Cover spaces on a grid to build a spatial scoring plan.
Rise Of The Amazons
Commit presence to key areas and fight for influence where it matters.