Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Send students to Hogwarts locations, improve knowledge and magic, and complete lessons and challenges for the House Cup.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Harry Potter: House Cup Competition is a competitive worker-placement game in which each player leads Gryffindor, Hufflepuff, Ravenclaw, or Slytherin through a school year at Hogwarts. Students claim locations to gain knowledge, magic, lessons, and challenge cards. Improving character skills opens more demanding opportunities, while completed lessons and challenges pour colored gems into the shared House Cup display. After the final round, the house with the most points becomes champion.