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1920 Wall Street
Collect matching sets while timing when to score or trade them.
Xylotar
Sort another player’s unseen hand, study only its colors and relative order, bid one card out of play, follow suit, infer exact values as tricks resolve, and balance trick points against the bid bonus.
Roméo & Juliette
Coordinate shared actions while clues or threats pressure the group.
Ratjack
Combine one twelve-card family per player, draw and play each turn, hide values or trigger powers, modify rival tableaux, avoid exceeding twenty-five, score for eliminations or an exact total, and win the required rounds.
Power Hungry Pets
Deal one secret card each, draw to two, keep one and play the other, resolve its animal power, track the visible cards, eliminate rivals or survive with the highest number, and collect enough tokens to win.
Merchants
Build the six-card demand row, load two ships, exchange cargo or buy an improvement, sell one color to raise demand and pay every matching ship, draw new goods, and finish richest when the deck runs out.
Smash Up: World Tour – Culture Shock
Manage cards in hand to time plays, combos, and scoring windows.
Confusing Lands
Choose a shared scoring condition, take turns adding overlapping cards to separate landscapes, keep required portions visible, build and obscure terrain symbols deliberately, stop after eight cards each, then total the shared and personal goals.
Disney Villainous: Sugar and Spite
Choose King Candy or Shere Khan, prepare that villain’s realm and two decks, move to a new location each turn, resolve its actions, play allies and items, use Fate cards to disrupt the rival, and complete your unique objective first.
Starving Artists
Collect matching sets while timing when to score or trade them.
Cash-a-catch
Use physical skill and timing to pull off the key moves.
Don't Go In There
Push your luck for bigger rewards while risk keeps building.
Penny Arcade: The Game – Gamers Vs. Evil
Build a deck or pool that turns small actions into stronger combos.
Loot Island
Collect matching sets while timing when to score or trade them.
Catherine: The Cities of the Tsarina
Deal hands and goal cards, choose one card each turn for its action and another to activate matching symbols, resolve choices simultaneously, build routes and residences, collect goods and cannons, score each decade, and total favor after twelve actions.
Tidal Blades: Banner Festival
Commit presence to key areas and fight for influence where it matters.
Batman Fluxx
Collect matching sets while timing when to score or trade them.
Rebel Princess: 2nd Edition
Choose a princess, draw five round cards, deal the suit and Prince cards, follow each round’s special rule, play one card and follow suit when able, avoid taking Prince tricks, use your princess power once per round, and finish with the fewest proposals.
Guildhall Fantasy: Coalition
Collect matching sets while timing when to score or trade them.
Cvlizations
Collect matching sets while timing when to score or trade them.
Kiri-ai: The Duel
Choose the standard or advanced battlefield, take one samurai and its action cards, secretly program two actions, reveal matching actions simultaneously, resolve movement before attacks, check range and stance, set aside the second card, and land two hits first.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Grove
Use clues and contradictions to deduce hidden information.
Carnival of Sins
Give every player the same seven Sin cards, assign the Devil card, roll all seven dice, choose one unused Sin in secret, reveal and resolve the Sins in order, lock collected dice for scoring, award the white-die catch-up bonus, and crown the highest total after seven rounds.