Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Roll paired black-and-white dice, choose two lab actions, let rivals borrow one combination, and develop the most productive AquaSphere station.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
OctoDice compresses the underwater research of AquaSphere into a quick roll-and-write with unusually interactive dice. The active player rolls three white and three black dice, removing exactly two after each roll. When all six have been selected, each white-and-black pair forms an action, but only two pairs can be used. Those combinations send bots back to work, collect crystals, dock submarines, catch octopods, or expand a personal laboratory for permanent bonuses and extra scoring routes. The central twist is that everyone stays involved: after the active player commits, opponents may use one available combination on their own sheets. A generous roll can therefore accelerate the whole table, while an awkward selection may deny a rival the symbol-value pairing they were waiting for. Six rounds create a short arc in which early lab upgrades must repay their cost before specialized scoring converts the final dice into points.