Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Ride Mirror City’s metro, take megacorp contracts, and hack network grids before rival runners claim the best routes.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Rondel
Move around a circular action track that limits which actions are currently reachable.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
See all 8 mechanisms
Read the full game description
Metrorunner casts players as cyberpunk couriers and hackers moving through Mirror City’s underground. A metro rondel carries runners between districts where they gather resources, improve influence, and accept contracts from competing megacorporations. Completing a job often leads to a spatial hacking puzzle: tiles must connect through a network grid efficiently enough to crack the target. The route-building puzzle, card economy, and timing of movement all feed a reputation race, rewarding players who can coordinate their physical route through the city with the digital route on their console. The box supports competitive play for up to five and includes a dedicated solo mode.