Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft lessons, advance across seven chivalry courses, and time every joust, quest, and royal service for the best semester.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Hidden Victory Points
Some scores remain concealed until a reveal or the end of the game.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Medieval Academy sends students through six rounds of training in seven chivalric disciplines. Everyone drafts learning cards simultaneously, then plays them to advance along color-coded tracks. Each course scores differently and not every track resolves every round, so a modest lead today may be more valuable than a dramatic move elsewhere. The refreshed edition adds a strategic reverse board and dedicated solo rules while preserving the original game’s quick, interactive card drafting.