Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft rooms, effects, costumes, and staff to build the most coherent—and most profitable—haunted attraction before opening weekend.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Set Collection
Gather related items that become more valuable when scored together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Read the full game description
Scream Park is a simultaneous card-drafting game about assembling a haunted-house attraction from last year’s scattered props. Each round, players choose two cards from a hand and pass the rest, building scenes from left to right or layering matching costumes, décor, and special effects onto earlier rooms. Personal themes, visiting VIPs, and staff powers reward different patterns, while scene order and symbol combinations determine how each haunt scores. A dedicated solo mode replaces rival drafts with escalating symbol pressure.