Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft polyomino cards, chain matching shapes, and cover a personal grid with efficient patterns before your puzzle runs out of room.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Locus is a compact spatial puzzle about fitting card-defined polyominoes into a personal grid. Players draft from a shared display, then place or record shapes so that new pieces connect cleanly and preserve useful spaces. Chaining rewards coherent construction, while the open market makes every desirable card a small contest. The rules are language-light and quick to teach, yet the geometry grows richer as each board fills. Solo challenges provide a focused score puzzle, and multiplayer play adds just enough draft pressure to make an otherwise private plan react to the table.