Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft any two cards, arrange numbered planets into solar systems, and score suns, moons, asteroids, rockets, and research across a compact personal galaxy.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Set Collection
Gather related items that become more valuable when scored together.
Market
Buy and sell through a shared supply whose availability or prices can change.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Point Galaxy expands the approachable drafting idea behind Point Salad and Point City into a layered space puzzle. A central market displays six double-sided cards. On each turn, take any two cards and decide which side of each belongs in your galaxy. Planet sides join solar systems in ascending numerical order around a sun; space sides supply suns, moons, asteroids, wormholes, rockets, and research projects that open different scoring routes. Cards overlap in tidy columns, so a large tableau grows from a small footprint while every placement can support several objectives. Rocket symbols race for a limited supply of bonus tokens, and research cards reward particular arrangements or collections. After thirteen turns per player, completed systems and every visible feature are scored. With 140 unique double-sided cards, changing markets, and multiple scoring layers, the rules remain quick enough for families while the placement decisions reward efficient sequencing. A dedicated solo mode turns the same market puzzle into a personal score challenge.