Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Match a hidden murderer to a motive while an asymmetric rival manipulates witnesses across a tense 1960s city.
Core mechanisms
Key systems that shape the decisions players make.
Deduction
Combine clues and exclusions to identify hidden information.
Questions and Answers
Ask or answer constrained questions to reveal information or score.
Roles with Asymmetric Information
Use Roles with Asymmetric Information as a recurring structure for player decisions and resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
See all 8 mechanisms
Read the full game description
Intent to Kill is an asymmetric deduction duel set amid the paranoia of a stylized 1960s city. One side secretly embodies a murderer, chooses a motive, and selects victims that fit its pattern; the detective moves through city blocks, questions witnesses, tracks traits, and tries to separate honest testimony from carefully permitted lies. Civilians shift around the map between crimes, so location, social group, and timing all become evidence. The recommended Logic mode teaches the core investigation, while Intuition mode adds role-specific cards and evidence powers. Teams can share either role, but the design is at its sharpest as a head-to-head battle in which every answer may reveal a pattern—or manufacture one.