Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Layer autumn leaves into a shared woodland, place wildlife and fungi, and conceal the scoring patterns that make the forest yours.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Hidden Victory Points
Some scores remain concealed until a reveal or the end of the game.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Fall is a two-player spatial puzzle about building one autumn ecosystem together while wanting very different things from it. Each turn adds colored leaf tiles and the animals, flowers, toads, and mushrooms that inhabit them. Tiles can spread across the forest or rise into layered stacks, making every placement useful to one plan and potentially revealing another. Fox, bird, and flower cards keep each player’s scoring conditions hidden until the end, so the central challenge is reading an opponent’s priorities without exposing your own.