Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Command six radically asymmetric fantasy factions with a hand of multi-use domino tiles in Martin Wallace’s lean, mobile wargame.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Bloodstones is an asymmetric fantasy wargame in which every army is built from chunky domino-like tiles. Six factions field different mixes of warriors and signature units—from dragons and giants to necromancers and raiders—while sharing an elegant multi-use economy. A tile can enter the map as a unit or be spent from hand to move, recruit, strengthen combat, build villages, and raid enemy territory. That means every tactical action consumes future options, and drawing back to a small hand forces the plan to evolve. Players establish citadels, maneuver across a cloth map, contest key regions, score villages, and win battles without the extensive card text or exception load common to large conflict games. Faction powers and geography create strong asymmetry, while the tile system keeps turns flexible and battles brisk. Solo rules and broad player-count support make it an unusually adaptable design for groups that want a full fantasy war in one session.