Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead Greek, Egyptian, or Norse civilizations through production, building, recruitment, divine powers, and miniature battles in a turn-based adaptation of the classic strategy game.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Age of Mythology: The Boardgame translates the computer game’s civilization building and mythic combat into a large, card-driven tabletop design. Each player guides a Greek, Egyptian, or Norse culture with its own deck, army, buildings, and divine powers. Turns are organized by action cards: players gather food, wood, gold, and favor; explore new production terrain; construct buildings; recruit mortal warriors, heroes, and myth units; or attack rival cultures. Buildings improve efficiency and unlock stronger forces, while victory cards let players shape which achievements matter at the end of an age. Battles combine unit matchups, special abilities, cards, and dice, preserving the rock-paper-scissors character of the digital game without requiring real-time execution. The result is a lavish civilization contest in which economic timing matters as much as assembling the right army for a decisive confrontation.