Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Plan the final Babylift flights from Saigon, bid for passengers and cargo, and get every aircraft home before the war closes in.
Core mechanisms
Key systems that shape the decisions players make.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Auction / Bidding
Bid against other players to determine who receives an item, action, or priority.
Variable Phase Order
The order of phases changes according to player choices or game state.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
1975 White Christmas is a historical logistics game about the final evacuation flights from Saigon. Players program aircraft movement, compete for valuable passengers and cargo, and manage the political and operational constraints of the shrinking airlift. Auctions and changing phase order create rivalry, while routes, capacity, and timing turn each aircraft into a small planning puzzle. The design supports competitive play and a dedicated solo mode, framing a tense pickup-and-deliver system around the last days of the Vietnam War.