Find your next board game
Vienna
Roll dice and choose how to use the results for tactical outcomes.
Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Frogriders
Move pieces across a map while planning position and timing.
Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
Fallen Land: A Post Apocalyptic Board Game
Move forces between areas to control positions and pressure rivals.
The Red Dragon Inn 7: The Tavern Crew
Bluff, read opponents, and time reveals around hidden information.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
Legacies
Solve a self-contained solo challenge against the game system.
Cheese Thief
Use clues and contradictions to deduce hidden information.
Mosaix
Mark choices on a sheet to build patterns and complete objectives.
The Game of 49
Give each player $49 and fifteen chips, shuffle the number and Wild/Payoff cards, reveal one card per auction, bid or pass in turn, let the winner pay and claim the matching space, resolve any payoff, and win immediately by connecting four chips in any straight line.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Auf Teufel Komm Raus
Bluff, read opponents, and time reveals around hidden information.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Deckscape: The Fate of London
Keep the deck in numbered order, read the top card aloud, reveal new cards only when instructed, solve each device and location together, use clue cards when needed, record mistakes as penalties, and compare the completion time and errors with the final score table.
Lexio
Deal the player-count-specific tile set and starting chips, let the holder of Cloud 3 lead, follow with the same tile count at a higher value or pass, reset the lead after all rivals pass, end the round when one rack empties, settle chip payments, and play five rounds.
Heul Doch! Mau Mau
Manage cards in hand to time plays, combos, and scoring windows.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Venetia
Commit presence to key areas and fight for influence where it matters.
Who Goes There? 2nd Edition
Draft from shared options to assemble a plan over successive turns.
Fool!
Play suited cards to win tricks and manage timing.
Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Among Nobles
Commit presence to key areas and fight for influence where it matters.