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Hecatomb
Manage cards in hand to time plays, combos, and scoring windows.
Pandemonium
Coordinate shared actions while clues or threats pressure the group.
The Hellgame
Negotiate deals and shifting promises to improve your position.
Pocket Madness
Collect matching sets while timing when to score or trade them.
Intruder
Coordinate shared actions while clues or threats pressure the group.
Horrorclix
Spend limited actions each turn to balance movement, setup, and scoring.
Unknown
Coordinate shared actions while clues or threats pressure the group.
Kult
Wherewolf
Use clues and contradictions to deduce hidden information.
Deckscape: Dracula's Castle
Coordinate shared actions while clues or threats pressure the group.
Ancient Terrible Things: Reawakened
Decide which dice combination you are pursuing before spending manipulation resources; changing plans after several rerolls is how a merely bad encounter becomes catastrophic.
Escape From The Asylum
Coordinate shared actions while clues or threats pressure the group.
Arkham Investigator
Coordinate shared actions while clues or threats pressure the group.
Chants for the Old Ones
Build only toward the symbols and sacrifices your chosen Old One needs; thinning weak cards and timing investigators is often more valuable than recruiting one more flashy creature.
Level 7 [escape]
Coordinate shared actions while clues or threats pressure the group.
Locke & Key: The Game
Manage cards in hand to time plays, combos, and scoring windows.
So Long, My World
Play linked scenarios where mission goals shape each session.
The Shared Dream
Coordinate shared actions while clues or threats pressure the group.
Ferox
Build a deck or pool that turns small actions into stronger combos.
Cave Evil: Warcults
Maneuver forces across tactical or historical battle maps.
Ultimate Werewolf: Compact Edition
Use clues and contradictions to deduce hidden information.
Ultimate Werewolf: Extreme
Use clues and contradictions to deduce hidden information.
The Presence
Visitors should compare clues before separating, because distance limits communication. The spirit gains leverage by making every action plausible under both possible loyalties until the reveal.
Zpocalypse
Coordinate shared actions while clues or threats pressure the group.