Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Push your luck down a pulp-horror river, shape volatile dice into encounter sets, and return with more secrets than your doomed rivals.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Set Collection
Gather related items that become more valuable when scored together.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Read the full game description
Ancient Terrible Things: Reawakened sends foolish adventurers along a jungle river filled with ominous encounters. Each turn, a player travels to a location, rolls dice, and uses focus, feats, treasure, and other resources to assemble the combinations needed to survive. Choosing when to reroll and when to accept a lesser result creates the central push-your-luck tension. This definitive third implementation folds revised material from Ancient Terrible Things and Konja into a language-independent system for solo or competitive play.