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3000 Scoundrels
Use clues and contradictions to deduce hidden information.
Saboteur: The Duel
Build routes and networks to connect locations efficiently.
Lupus in Tabula
Compare voting patterns with spoken claims, avoid forcing special roles to reveal themselves too early, and remember that a confident accusation may be evidence—or a wolf steering the village.
Vineta
Bluff, read opponents, and time reveals around hidden information.
Eminent Domain: Battlecruisers
Bluff, read opponents, and time reveals around hidden information.
Anno Domini: Flopps
Bluff, read opponents, and time reveals around hidden information.
Vabanque
Spread early bets widely enough to stay unreadable, reserve thieves for tables whose owners look committed, and use bluff tiles to make opponents spend protection where no attack is coming.
Anno Domini: Sex & Crime
Bluff, read opponents, and time reveals around hidden information.
Fae
Score several plausible colors early, watch which moves repeatedly protect the same druids, and create isolated groups whose ritual value helps you more than the player who appears to want them.
Curios
Use clues and contradictions to deduce hidden information.
13 Dead End Drive
Use both movement dice to obscure which heirs are yours, change the portrait when doubles give you the chance, and threaten more than one victory route at once.
The Lady And The Tiger
Use clues and contradictions to deduce hidden information.
Matcha
Bluff, read opponents, and time reveals around hidden information.
Colonialism
Play event cards to drive map pressure and long-term timing.
Hannin Wa Odoru
Use clues and contradictions to deduce hidden information.
Quicksand
Bluff, read opponents, and time reveals around hidden information.
Leaders Of Euphoria: Choose A Better Oppressor
Use clues and contradictions to deduce hidden information.
Shadow Blades
Bluff, read opponents, and time reveals around hidden information.
Water Lily
Bluff, read opponents, and time reveals around hidden information.
Dread Curse
Bluff, read opponents, and time reveals around hidden information.
The Alpha
Bluff, read opponents, and time reveals around hidden information.
The Warp
Bluff, read opponents, and time reveals around hidden information.
The Hunt
Play event cards to drive map pressure and long-term timing.
Hollywood 1947
Use clues and contradictions to deduce hidden information.