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Spheres Of Influence: Struggle For Global Supremacy
Negotiate deals and shifting promises to improve your position.
First Empires
Move forces between areas to control positions and pressure rivals.
Gazebo
Play one domino, form or enlarge matching-terrain nooks, deploy gazebos, contest patios, absorb smaller rival areas, refill your hand, and place every gazebo first.
Magna Grecia
Build routes and networks to connect locations efficiently.
Shasn
Negotiate deals and shifting promises to improve your position.
Gaïa
Remember hidden information and use recall to make better choices.
Altay: Dawn of Civilization
Play cards for resources and actions, expand settlements across terrain, contest regions, acquire settler cards, develop permanent achievements, defend your people, and score territory, knowledge, and monuments.
Bison: Thunder On The Prairie
Place tiles carefully to build spatial scoring patterns.
Old London Bridge
Compete for contested options while managing cost and timing.
Fealty
Commit presence to key areas and fight for influence where it matters.
Timber Town
Build the variable river, draft a building, slide the display, place the tile in its matching town column, spend construction tools and rafts at the right moment, complete objectives, and score the strongest beaver town.
Versailles
Place tiles carefully to build spatial scoring patterns.
Okanagan: Valley Of The Lakes
Place tiles carefully to build spatial scoring patterns.
Infinite City
Place tiles carefully to build spatial scoring patterns.
Haleakala
Commit presence to key areas and fight for influence where it matters.
Pandoria
Commit presence to key areas and fight for influence where it matters.
Shaolia: Warring States
Place workers to claim actions and turn resources into plans.
Eschaton
Build a deck or pool that turns small actions into stronger combos.
Exoplanets
Place tiles carefully to build spatial scoring patterns.
Hellenica: Story Of Greece
Bluff, read opponents, and time reveals around hidden information.
Armadöra
Bluff, read opponents, and time reveals around hidden information.
Catherine: The Cities of the Tsarina
Deal hands and goal cards, choose one card each turn for its action and another to activate matching symbols, resolve choices simultaneously, build routes and residences, collect goods and cannons, score each decade, and total favor after twelve actions.
Amritsar: The Golden Temple
Place workers to claim actions and turn resources into plans.
Clinic
Move goods between locations while optimizing routes and timing.