Find your next board game
Flip 7
Keep flipping unique numbers, bank when the risk turns ugly, and use action cards to freeze, rescue, or pressure the table.
Wandering Towers
Move a wizard or a whole tower, remember who was covered, refill potions by trapping pieces, and race your entire class to Ravenskeep.
Courtisans
Split three cards between the Queen, your own domain, and an opponent while steering families toward favor or disgrace.
Linko
Lay a same-value group, steal matching-size lower groups, and balance useful new cards against the penalty for anything left in hand.
ICECOOL
As a runner, flick through your fish doors; as the catcher, tag every rival—using curves, rebounds, jumps, and occasional multi-door shots.
Oriflamme
Place a hidden card at one end of the line, then reveal for its power or keep it concealed to accumulate influence across six rounds.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
Smash Up: Monster Smash
Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Evolution: The Origin of Species
Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.