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Sid Meier's Civilization: The Board Game
Build a deck or pool that turns small actions into stronger combos.
GĂčg?ng
Place workers to claim actions and turn resources into plans.
At The Gates Of Loyang
Draft from shared options to assemble a plan over successive turns.
Dragon Castle
Spot patterns quickly and react before opponents do.
Imperium: Horizons
Cycle an asymmetric nation deck, acquire cards from a changing market, manage unrest, and time the transformation from barbarian state to scoring empire.
Tang Garden
Place tiles carefully to build spatial scoring patterns.
Lanterns: The Harvest Festival
Build patterns from chosen pieces to unlock scoring opportunities.
China
Build routes and networks to connect locations efficiently.
Gang Of Four
Play suited cards to win tricks and manage timing.
Round House
Place workers to claim actions and turn resources into plans.
Xi'an
Place workers to claim actions and turn resources into plans.
Madame Ching
Collect matching sets while timing when to score or trade them.
Han
Build routes and networks to connect locations efficiently.
Yin Yang
Commit presence to key areas and fight for influence where it matters.
XanadĂș
Place workers to claim actions and turn resources into plans.
Merchants Of Dunhuang
Collect matching sets while timing when to score or trade them.
Daxu
Compete for contested options while managing cost and timing.
Zong Shi
Place workers to claim actions and turn resources into plans.
Tomorrow
Bluff, read opponents, and time reveals around hidden information.
Yangtze
Compete for contested options while managing cost and timing.
China Moon
Move pieces across a map while planning position and timing.
Dragon Boats Of The Four Seas
Commit presence to key areas and fight for influence where it matters.
Ten Suns
Use clues and contradictions to deduce hidden information.
Di Renjie
Use clues and contradictions to deduce hidden information.