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Marco Polo Ii: In The Service Of The Khan
Use dice actions and character powers to travel and trade.
Sid Meier's Civilization: The Board Game
Build a deck or pool that turns small actions into stronger combos.
Legacy of Yu
A self-balancing solo campaign where each victory or defeat changes the deck and the decisions waiting next time.
Gùg?ng
Place workers to claim actions and turn resources into plans.
At The Gates Of Loyang
Draft from shared options to assemble a plan over successive turns.
In The Year Of The Dragon
The Great Wall
Coordinate with teammates to solve the game's shared challenge.
Yellow & Yangtze
Commit presence to key areas and fight for influence where it matters.
Yamataï
Build routes and networks to connect locations efficiently.
Dragon Castle
Spot patterns quickly and react before opponents do.
Zhanguo
Commit presence to key areas and fight for influence where it matters.
Imperium: Horizons
Cycle an asymmetric nation deck, acquire cards from a changing market, manage unrest, and time the transformation from barbarian state to scoring empire.
Tang Garden
Place tiles carefully to build spatial scoring patterns.
Lanterns: The Harvest Festival
Build patterns from chosen pieces to unlock scoring opportunities.
China
Build routes and networks to connect locations efficiently.
Three Kingdoms Redux
Commit presence to key areas and fight for influence where it matters.
Sun Tzu
Commit presence to key areas and fight for influence where it matters.
Kashgar: Merchants Of The Silk Road
Build a deck or pool that turns small actions into stronger combos.
Terracotta Army
Place workers to claim actions and turn resources into plans.
Qin
Place tiles carefully to build spatial scoring patterns.
Yunnan
Place workers to claim actions and turn resources into plans.
Gang Of Four
Play suited cards to win tricks and manage timing.
1880: China
Build routes and networks to connect locations efficiently.