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Sid Meier's Civilization: The Board Game
Build a deck or pool that turns small actions into stronger combos.
Legacy of Yu
A self-balancing solo campaign where each victory or defeat changes the deck and the decisions waiting next time.
GĂčg?ng
Place workers to claim actions and turn resources into plans.
In The Year Of The Dragon
Yellow & Yangtze
Commit presence to key areas and fight for influence where it matters.
Zhanguo
Commit presence to key areas and fight for influence where it matters.
Imperium: Horizons
Cycle an asymmetric nation deck, acquire cards from a changing market, manage unrest, and time the transformation from barbarian state to scoring empire.
Lanterns: The Harvest Festival
Build patterns from chosen pieces to unlock scoring opportunities.
China
Build routes and networks to connect locations efficiently.
Three Kingdoms Redux
Commit presence to key areas and fight for influence where it matters.
Qin
Place tiles carefully to build spatial scoring patterns.
Gang Of Four
Play suited cards to win tricks and manage timing.
Pagoda
Xi'an
Place workers to claim actions and turn resources into plans.
Madame Ching
Collect matching sets while timing when to score or trade them.
Yinzi
Place workers to claim actions and turn resources into plans.
Flashpoint: South China Sea
Maneuver forces across tactical or historical battle maps.
Zhanguo: The First Empire
Commit presence to key areas and fight for influence where it matters.
Han
Build routes and networks to connect locations efficiently.
Herbalism
Use clues and contradictions to deduce hidden information.
XanadĂș
Place workers to claim actions and turn resources into plans.
Jiangnan: Life Of Gentry
Build a deck or pool that turns small actions into stronger combos.
Merchants Of Dunhuang
Collect matching sets while timing when to score or trade them.
Tomorrow
Bluff, read opponents, and time reveals around hidden information.