Find your next board game
Grove
Use clues and contradictions to deduce hidden information.
The Lord Of The Rings: Strategy Battle Game
Roll dice and choose how to use the results for tactical outcomes.
Catan Histories: Merchants Of Europe
Build routes and networks to connect locations efficiently.
Carnival of Sins
Give every player the same seven Sin cards, assign the Devil card, roll all seven dice, choose one unused Sin in secret, reveal and resolve the Sins in order, lock collected dice for scoring, award the white-die catch-up bonus, and crown the highest total after seven rounds.
Great Wall of China
Lay out wall sections with paired honor tokens, give each player an identical character deck, draw a hand, play one or two cards to a section, resolve special abilities, check for a unique influence leader, award the next token, and finish when the available honor is exhausted.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
Der Schwarze Pirat
Use physical skill and timing to pull off the key moves.
Vienna
Roll dice and choose how to use the results for tactical outcomes.
Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
Fallen Land: A Post Apocalyptic Board Game
Move forces between areas to control positions and pressure rivals.
The Red Dragon Inn 7: The Tavern Crew
Bluff, read opponents, and time reveals around hidden information.
Legacies
Solve a self-contained solo challenge against the game system.
Cheese Thief
Use clues and contradictions to deduce hidden information.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Mosaix
Mark choices on a sheet to build patterns and complete objectives.
Superhot: The Card Game
Build a deck or pool that turns small actions into stronger combos.
Day & Night
Build patterns from chosen pieces to unlock scoring opportunities.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Lexio
Deal the player-count-specific tile set and starting chips, let the holder of Cloud 3 lead, follow with the same tile count at a higher value or pass, reset the lead after all rivals pass, end the round when one rack empties, settle chip payments, and play five rounds.
Heul Doch! Mau Mau
Manage cards in hand to time plays, combos, and scoring windows.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Venetia
Commit presence to key areas and fight for influence where it matters.